NEWS DETAIL
In this guide, I’m going to show you how you can get more sacks and pressure when sending all out blitzes or just sending three people and dropping everybody else back into coverage.
Get More Sacks
So, one of the most important things to do when you want to send any type of pressure is hovering. Now what is hovering? Hovering is when the user stands close enough to the line of scrimmage to make it seem like he is blitzing, but at the last second, he drops back into coverage.
The reason this is so essential is that hovering will make the offensive line think they need to account for you as an extra blitzer, which will open gaps for other unblocked rushers. So you’re faking a blitz to occupy the linemen, which let your actual blitzers run unblocked for easy sacks.
But this year there are a couple of key simple components that you must know to establish a good hover when blitzing. And if you don’t know these components, hovering actually won’t work at all, so let’s get into it.
So, I am going to pick a random blitz, doesn’t really matter what the blitz is for this guide. But now in the game, it is very important to use enough MUT 24 coins to boost your linebacker because you will be hovering with him.
Close To Line Of Scrimmage
But the first thing you need when hovering is make sure you are close enough to the line of scrimmage where the green bar will pop up over the head of your user. This bar will tell the offensive line that you are a blitzer.
Take Part In Blitz
Another thing you will want to do is put your user on a blitz. Even though you are faking the blitz, and will drop back into coverage, this will still help the pass rush immensely.
But for instance, let’s say the green bar is not over your head even if you put your user on a blitz. The hover will actually not be very effective, and you will not see unblocked rushers or quick block sheds. But you’ll see that when the bar is over my head and I put the user on a blitz, I’m able to occupy the offensive linemen, and you will get an easy sack from unblocked players and block sheds because of it.
Avoid Holding Correct Trigger When Hovering
The next thing you want to make sure to do when hovering is to refrain from holding the right trigger. In this year’s game, if you hold the right trigger at the snap while you are hovering, linemen will clog everything up, and there won’t be any solid pressure, nor will there be any unblocked players or block sheds. So, you want to be sure to not hold the right trigger at the snap.
And while you are hovering, then when you back out into coverage, that’s when you can hold the trigger all you want. So here is the difference between when I don’t hold the trigger, you’ll see the pressure comes in pretty effectively.
And here’s when I hold the trigger. Everything is blocked, and there is no pressure to be found anywhere. So those are the key components you want to make sure you do every time when you’re hovering.
Note The Meters Below Offensive Linemen
Another thing you could do to take your pass rush to the next level is to pay attention to the meters underneath the offensive linemen. If you see the meter is starting to fill up, that means the line will block better because they are learning the pass rushers moves.
The way you can reset the meter is by moving your linemen around to different spots in the play calling menu, or just substitute them out for other rushers. Doing this will continue to keep the blocking meter low and give you a better chance to create more pressure on QB.
3 Man Rush Pressure
But now what if you weren’t sending a blitz and instead wanted 3 to rush 3 and drop everybody else into coverage? It would be a play like Cover 4 Drop.
Now, in a 3 Man Rush, you aren’t going to get insane pressure. But there is a way you can create better block sheds, so QB doesn’t have a ton of time in the pocket.
What you will want to do is pinch the D line by pressing left on the pad and down with the left stick, and then slant them down, by pressing left on the pad and down on the right stick. Then the last adjustment you’ll want to do from a pressure stand point is blitz the user, which will be the linebacker.
The reason you want to do this is that if you only have 3 people set up to blitz snap, they program the game that will make the offensive line dominate these 3 rushers, and QB will have all day in the pocket. So you always want a minimum of 4 people on a blitz, even if that means you are using a blitzer then dropping back into coverage like we are going to do here.
So when you put your user on a blitz, hover over one lineman, using the steps we just went over, which are to make sure to have the green bar over your head while not holding the right trigger at the snap.
Then you can drop back into coverage after a brief second of correctly hovering over the linemen. And you’ll have better block sheds for a 3 man rush which can give QB a little less time to find open receivers in a coverage heavy defense.
Now here is an example of when I do not hover at all, and I do not put my user on a blitz. You will see QB has literally all day to find an open receiver, which isn’t what you want. So, you can see there’s a pretty big difference.
Stop The Run
Now, even though this guide is about getting more pressure, which leads to more sacks, I want you to know that not holding the right trigger when hovering is also advantageous for you when you want to stop the run.
Like I said before, when holding the right trigger, you will see none of your players being able to get off blocks and it will be a lot harder to stop the run effectively and just get any type of pressure when there’s a pass. But watch when I do not hold the right trigger against the run. The computer-controlled players do a great job getting off blocks. And then the user, which is you, will still be able to be there to shoot the gaps if needed.
That is the guide I got for you today. I hope this helps you out. I’ll see you next time.
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